“I could have dealt with a gambling addiction or alcoholism – anything but this,” Rachel confirms.
Like most partners, she initially didn’t buy into the concept of sex addiction (“it sounded like a pretty weak excuse for an affair”) and even when she did start to believe that her husband’s behaviour was compulsive, her friends didn’t (“they’d look at me in despair, asking since when had sexual desire became a monster that can’t be controlled”), leaving her feeling isolated.
With traditional online dating websites, you’re on your own.
This means: a ton of time wasted searching for good matches; messages that never get returned; and profiles that contain false information.
Second Life users (also called residents) create virtual representations of themselves, called avatars, and are able to interact with places, objects, and other avatars.
Some people speculate that internet dating sites may have played a part in shifting the emphasis from cruising grounds — both outdoors and in sex-on-premises venues — to the Internet.
It was founded in 1999 in Cape Town, South Africa by London-based South Africans Gary Frisch and his partner Henry Badenhorst, after a friend complained that he was too busy to look for a new boyfriend.
The initial idea was based upon a then current concept of a corporate intranet that was in development under the codename "RADAR" (Rapid Access And Deployment Resource) for a prominent South African Advertising Conglomerate by programmers Ian Van Schalkwyk and Stephen Hadden. Gaydar and similar sites are widely regarded as having had a major impact on gay communities in many parts of the world.
Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported.
The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions.